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Hello, we're a small team that played PW together for years. Around two and a half years ago we founded a server on PW. The server has been up since that point, having its ups and downs. Recently, a poll was made on whether we should make a custom PW mod. The community responded positively so we decided to start working on the Persistent Kingdoms mod.
Persistent Kingdoms Features
Persistent Kingdoms is a mod based on Persistent World. It was never our intention to completely change the original version, but simply improve it and give the mod a fresh spark to reignite the interest of the multiplayer M&B Warband community. Most if not all of the PK features were developed based on communities requests and wishes.
New Armours & Weapons
- 70+ new body pieces added.
- 40+ new helmets added.
- 8 new gloves added.
- 14 new boots added.
- 4 new horses added.
- 25 new weapons added.
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New Scene Props
- New teleport doors have been added that enable people to teleport through them with horses.
- 250+ new scene props.
- Dedicated arrow & bolt holder.
- New civilian and war carts added.
- 40+ new trees & bushes added.
- Rowing boats.
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Quality Of Life Improvements
- You can poll yourself lord if the faction is empty.
- Outlaw faction chat added.
- Lords can now assign marshals that can help manage the faction.
- Castle flag capture animation.
- Basic name labels.
- Faction members now receive messages when getting keys/announcers & getting kicked/outlawed from the faction.
- “Drop all” button that drops all your money.
- Fast inventory transfer (right click).
- Show pouch to nearby players option.
- Easy show pouch system.
- Lockpicked chest notification.
- Adjusted classes (see “classes” tab).
- New spectator mode.
- Horses and players are now healed based on time.
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Graphical Improvements
- Day / night cycle.
- 60+ new banners added.
- 20+ new skyboxes added.
- New terrain borders have been added that improve the immersion and make the maps feel much larger.
- Existing textures have been replaced to improve the overall look of the game.
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New Roleplay Aspects
- 20+ new roleplay clothes.
- Music system has been added (playable lute, lyre, vielle, flute and horn).
- Rings & earrings have been added.
- Open & close helmet feature support for 6 helmets.
- Dog model.
- 2 sitting animations added (on chairs and anywhere).
- Walking animation added.
- 15+ new roleplay animations.
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Server & Admin Features
- Scene slots have been increased from 14 to 30.
- Spectator can now be enabled or disabled through server configuration.
- Admins are now able to restock with admin scalpels.
- Server owners can now set a percentage of money dropped by commoners and faction members in the server configuration.
- Admins can now join any factions through the admin menu.
- 48 new castle names have been added.
- Random gear spawning in chests can now be enabled/disabled.
- Mute all players option added to the administration menu.
- New gamemode (Deathmatch) introduced that disables labels when you’re close to another player.
- New config option that disables name labels.
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Implemented Log System
An advanced log system has been implemented which removes the need to implement it with server scripts.
- Hit on shield logs.
- Inventory transfer logs (owner faction’s name, instance id).
- Money bag logs.
- Money chest logs (owner faction’s name, instance id).
- Hitting/repairing chests or doors (owner faction’s name, instance id).
- Hitting ships (instance id).
- Dropping items on the ground (instance id).
- Picking up items from the ground (instance id).
- Attacks on players, players’ horse, animals and rogue horses (weapon’s name, agent id).
- Healing logs.
- Looting from corpses (name of the corpse’s owner, instance id).
- Looting gear from drop containers from the ground (name of the dropper, instance id).
- Equipment logs when logging in and logging out.
- Kicking/outlawing from faction.
- Looking into carts (instance id).
- Capturing castles (castle name, capturer, faction name).
- Reveal money pouch to nearby players or to one player.
- Connect/disconnect logs.
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Bug Fixes
- A bug where freeze walls remain in place after a player logs out has been removed.
- Relogging as lord in PW made you lose all the data on keys & announcers. Not anymore.
- Arrows&bolts can no longer prevent chests/tp doors from being used.
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Miscellaneous
- Default wars have been removed.
- Default spawn gear has been removed.
- Arrows & bolts are now a craftable resource. Advanced arrows & bolts now also have smaller quivers.
- Commit suicide option.
- Poll cooldown has been introduced after a poll succeeds or fails.
- Confirmation required when joining commoners in the “death” screen.
- Mute instruments option.
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Persistent Kingdoms Videos
Credits
We would like to thank the creators and developers of the OSP packs that were used to create and improve our mod in addition to all the creators that made their work available to us. Making the mod from scrap would require an immense amount of time and additional human resources. We would also like to thank all the people that volunterally helped us during the development phase.
Resources
Textures:
- https://forums.taleworlds.com/index.php/topic,363304.0.html Battle of Europe by Sebastian and his team
- https://forums.taleworlds.com/index.php?topic=337081.0 CWE by Ficus and his team
- https://forums.taleworlds.com/index.php?topic=199149.0 Cinematic Compilation by Doma_
- https://forums.taleworlds.com/index.php?topic=355682.0 Wook’s Warband 2016 (Modern Graphics Overhaul) by Wook
Outer terrain:
- http://forums.taleworlds.com/index.php/topic,218355.0.html 1429: La Guerre de Cent Ans by FantasyWarrior
Armor:
- http://forums.taleworlds.com/index.php?topic=160392.0 Narf Rus Pack by Narf
- http://forums.taleworlds.com/index.php/topic,119352.0.html Narf Transitional Armor Pack by Narf
- https://forums.taleworlds.com/index.php?topic=216884.0 Fred’s bunch ‘o armours by Fre
- https://forums.taleworlds.com/index.php?topic=337081.0 CWE by Ficus and his team
- http://forums.taleworlds.com/index.php/topic,62156.0.html Crowns by Sibylla
- https://forums.taleworlds.com/index.php/topic,378171.0.html Helmets & Armour by Full Invasion Team
Weapons:
- http://forums.taleworlds.com/index.php/topic,125920.0.html Shredzorz’s OSP stuffs by Shredzorz
- https://forums.taleworlds.com/index.php/topic,204864.0.html Dagger by Mackie
- https://forums.taleworlds.com/index.php/topic,377660.0.html Weapons by Participants of the TaleWorlds Forum Modding Contest
- https://forums.taleworlds.com/index.php?topic=324155.0 Instrument system & 3 instruments by Feudal World
- https://forums.taleworlds.com/index.php/topic,342538.0.html Riot Police by BNS Marko
Props:
- http://forums.taleworlds.com/index.php?topic=193272.0 Al Mansur Packs by Al Mansur
- https://forums.taleworlds.com/index.php?topic=337081.0 CWE by Ficus and his team
- https://forums.taleworlds.com/index.php?topic=350191.0 Argad Bay
- https://forums.taleworlds.com/index.php?topic=263306.0 Solgaard Roleplay
- https://forums.taleworlds.com/index.php/topic,378170.0.html Simple geometric props by Maroon
- https://forums.taleworlds.com/index.php/topic,380806.0.html Wooden Scene Props Pack by Adorno
- https://forums.taleworlds.com/index.php?threads/beefbacons-terrain-and-landscaping-pack.393560/ BeefBacon’s Terrain and Landscaping Pack by BeefBacon
Skyboxes:
- https://www.nexusmods.com/mountandblade/mods/5937? Skyboxes Advanced by ShaunRemo
- https://forums.taleworlds.com/index.php?topic=337081.0 CWE by Ficus and his team
Horses:
- https://forums.taleworlds.com/index.php?topic=337081.0 CWE by Ficus and his team
Animations:
- https://forums.taleworlds.com/index.php?topic=299774.0 Tavern Animation Pack by Slawomir of Aaarrghh
- https://forums.taleworlds.com/index.php/topic,357232.0.html Vyrn by Efe Karacar
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